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Signatures, and what we can use them for

 
Post new topic   This topic is locked: you cannot edit posts or make replies.    Under the Hill Forum Index -> Out of Character discussion about the game in play
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random



Joined: 28 Apr 2010
Posts: 30

PostPosted: Mon May 03, 2010 12:17 pm    Post subject: Signatures, and what we can use them for Reply with quote

Post character name, class, and any other relevant information in your signature. This will help us keep things straight at first.
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Primus Naevius Caesar: Male Human Medium, complete with magic wand and pointy hat
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Joined: 22 Oct 2008
Posts: 33

PostPosted: Mon May 03, 2010 9:27 pm    Post subject: Re: Signatures, and what we can use them for Reply with quote

random wrote:
Post character name, class, and any other relevant information in your signature. This will help us keep things straight at first.


Name, class, alignment, max hit points, armor class (armor worn), main weapons, spells memorized (for spell casters), and favored weapon (for fighting-men).

Add anything else you think is important too. (Random has a very succinct description too.)

Keep it short and simple.
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random



Joined: 28 Apr 2010
Posts: 30

PostPosted: Mon May 03, 2010 10:14 pm    Post subject: Reply with quote

If it's okay, I'm just going to link to my character sheet for all that game info. It's hard enough updating one location whenever I cast a spell, without updating the sheet and the sig.
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Primus Naevius Caesar: Male Human Medium, complete with magic wand and pointy hat
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Joined: 22 Oct 2008
Posts: 33

PostPosted: Tue May 04, 2010 1:15 am    Post subject: Reply with quote

random wrote:
If it's okay, I'm just going to link to my character sheet for all that game info. It's hard enough updating one location whenever I cast a spell, without updating the sheet and the sig.


Did I tell you that you had to update it?

Everything is stable except for the spell memorized Naevius has memorized, which is unlikely to change any time soon.
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